Dienstag, 22. November 2011

Analyse: Die Gilde (2002)

Intro: http://www.youtube.com/watch?v=Ik9XZGxaxOg

Outttro: http://www.youtube.com/watch?v=dV3YdIblEC4

Donnerstag, 17. November 2011

Game: Castles

http://www.homeoftheunderdogs.net/game.php?id=2438

Perhaps the first truly accessible strategy game about the Middle Ages, Castles is a classic from Interplay that offers many hours of addictive gameplay. As a prominent English noble living in the 12th century, your mission is straightforward: build a castle and defend it from the Celts.
What makes Castles a lot of fun is the variety of castles parts (walls, gates, towers, etc.) that effectively allows a limitless number of designs you can implement. There are some inconsistencies in the times it takes to build different parts, but they do not detract from the fun. True to the intense political turmoil of that era, you will also have to make decisions (by answering multiple-choice questions) that will affect your favor with the Church, nobles, and peasants. Throughout the game, your constant task is to maintain a strong military and a large workforce while watching the level of your treasury.
Although Castles is easy to learn and lacks complicated options, it is by no means an easy game. The game is quite long, and if you don?t build up your army early in the game, you will find yourself at a severe disadvantage in later stages when each new invasion by the Celts brings more and more soldiers. Worse, battles are not as much fun to watch as when you are building a castle. Every battle take place on your castle grounds, where you can watch your tiny animated archers rain arrows from the towers and walls and foot soldiers engage in close combat. Watching is pretty much all you can do, though?some tactical options a la battles in Kingmaker would have been a welcome addition.
Still, with all its inconsistencies and some weaknesses, Castles is an immensely enjoyable game that should please anyone who wants a fun, not overly complex game set in the Middle Ages. Castles requires more strategic muscle than Defender of the Crown, yet is not as sophisticated as Machiavelli The Prince. Two thumbs up, way up!

Freitag, 4. November 2011

Dienstag, 18. Oktober 2011

Assoziationen mit dem Thema "Mittelalter"

Zum Thema "Abgrenzung zu Fantasy-Spielen":

http://www.cosmiq.de/qa/show/1337809/was-verbindet-ihr-mit-dem-mittelalter/

http://www.strategie-zone.de/forum/viewtopic.php?f=36&p=172294

Donnerstag, 29. September 2011

Mittelalterbegriff

Der Begriff "Mittelalter" (im historischen Sinne) ist nicht eindeutig bzw. unterschiedlich definiert.

In der europäischen Geschichtsschreibung wird mit "Mittelalter" die Zeitspanne zwischen dem 6. bis 15. Jhd. n. Chr. bezeichnet, wobei die Grenzen hierbei nicht exakt abgesteckt sind.

Im Gegensatz dazu wird beispielsweise das Japanische Mittelalter von ca. 1200 bis 1600 n. Chr. datiert.

Wiederrum ergeben sich abweichende Definitionen wenn man die Mittelalter-Definitonen verschiedener Länder betrachtet. So Bezeichnet man in Skandinavien bzw. Schweden die der Eisenzeit nachfolgenden Epochen als "Vendelzeit", "Wikingerzeit", "nordisches Mittelalter".

Der unterschiedlich definierte Begriff "Mittelalter" muss also mit einer gewissen Vorsicht verwendet werden und mit einem Bewusstsein für seine "Mehrdeutigkeit".

Dienstag, 27. September 2011

Überlegungen zur praktischen Arbeit

GameModification:


Inhalt:
inerhalb eines (grafisch) modifizerten Spiels sollen die Ursprünge der visuellen ästhetiken Verdeutlicht werden.zB voher stammt das Pouläre Bild des Tempelritters aus Assasins Creed? Warum sieht er so aus wie er aussieht? Was ziegen die historischen Quellen?

Präsentation:
in Form einer (interaktiven?) Installation, Beamer auf Leinwand projeziert, xBox oder PC zum "spielen"

Dienstag, 7. Juni 2011

Fragestellungen


Wie funktioniert Mittelalter in Verschiedenen Spielgenres?

Wie hat sich die Geschichtsdarstellung in Computerspielen im Laufe der Zeit gewandelt?

Was veranlasst Spielentwickler, neben den Verkaufszahlen, ihre Spiele mit historischem Inhalt zu füllen?

Welchen Mehrwert können Computerspiele durch die Beschäftigung mit Geschichte über
den reinen Unterhaltungswert hinaus generieren?

Dienstag, 31. Mai 2011

Practical Part

Once again, I had a tutorium with Olia today.

We came to the agreement that the practical part of my Bachelor work will be an artistic approach towards narration and aesthetics in computer games.

Therefore she advised me to watch the 2006 documentary "8bit" by Marcin Ramocki & Justin Strawhand, that also comments on game art.

Donnerstag, 26. Mai 2011

List of Books

Intersting Book with greatest title ever:

Wollten Sie auch immer schon einmal pestverseuchte Kühe auf Ihre Gegner werfen?: Eine fachwissenschaftliche Annährung an Geschichte im Computerspiel


http://www.amazon.de/Wollten-einmal-pestverseuchte-Gegner-werfen/dp/3643102674/ref=sr_1_16?s=books&ie=UTF8&qid=1306423026&sr=1-16

kurze Frage…

Welchen Stellenwert spielt das Setting/Thema/Context im Computerspiel, analysiert am Beispiel von Mittelalterspielen?

List of Games (4)

The Kings' Crusade
The Kings’ Crusade is a real-time strategy game that places you in the era of the Third Crusade, spanning the years 1189-1192. Control and upgrade the leaders and their armies, lead your men into fierce battles, complete the objectives of the campaign by guiding various historical factions through political events, collect relics, and unlock new content on your crusade.

1193 Anno Domini: Im Schatten der Kreuzzüge

Dieses Computerspiel beinhaltet eine historische Wirtschaftssimulation für 1 bis 4 Spieler, die im Mittelalter zur Zeit des 3. - 7. Kreuzzuges angesiedelt ist. Man startet seine Karriere als junger Mensch im Alter von ca. 18 Jahren. 

Stronghold Crusader

The second installment, Stronghold: Crusader, was released in September 2002. The gameplay is similar to the first game, but with enhanced RTS elements and with all maps and missions set entirely in the Middle Ages in the Middle East. The focus was radically influenced by fortification and siege technologies developed during the Crusades. The entire campaign, as well as the 'Conquest Trail' game mode, takes place during the Third Crusade.
Unlike the original Stronghold, however, there are four separate, linear campaigns. The game does take history into effect: Saladin and Richard I of England are present as the game's AI characters for the player to side with or against, together AI personalities. In addition, the player is allowed to play either as an Arabic lord or as a European king with little effect except which units the player begins with.

 

Freitag, 20. Mai 2011

List of Games (3)

Today was a very successfull day, I did some "infield" research on current computergames with medival settings.

This is the list:

The First Templar

Hack n Slay role playing game situated in the 13th Century (including Fantasy Elements)


Medieval II: Total War

Medieval II: Total War provides epic mass battles. It's a tactical game that puts the player into the role of a army commander. You have access to a variety of races, Knights, Vikings, Aztecs, etc…


 Die Sims: Mittelalter

The famous live simulation series "The Sims" recently came out with it's newest version that allows you to move your avatars through a medival setting

Real Warfare: 1242

Real Warfare 1242 erzählt die Geschichte von Alexander Newski, einem russischen Nationalhelden, der sich im 13. Jahrhundert gegen die mongolische Besatzung auflehnte. 

 Remark:

due to games like Shogun: Total War, that are situated in the same timeline but play in Asia, It might be wise to focus on Medival studies in Europe!