Donnerstag, 19. Mai 2011

Beta Table of Contents

Dear Blog,

tuesday was a very good and inspiring day. I had a talk with Yvonne concerning my bachelor thesis. She gave me good advice on what to focus on and what to leave out.

The topic will be: "engagement with medieval times in computer games"- "Auseinandersetzung mit dem Thema "Mittelalter" in Computerspielen"

In the end, we came up with the following "beta-version" table of contents:

1. Elements of the Game
  • What "basic" elements / principles does a computer have / need? 
  •  i.e. Rules, Characters, Environment
  • immersion of the user, identification with the protagonist (avatar)
  • picture language, plot, spoken language, sound design

    2. Assortment of games
    • due to a uncountable amount of games available, I need to focus on a specific genre: Games with medieval context
    • Choose one presentable game or choose 2-3 and make a comparison
    • What is special about medieval games?
    • Do they follow the elements exposed in Chapter 1? Are there differences?
    • Why Is there an fascination for medival games? (compare with Chapter 1) 

      3. Description of Methods (Methodenbeschreibung)
      • Diskursanalyse (in der Literaturwissenschaft) -> Michael Foucault
      • Is there yet any Diskurs about gaming?

        4. "State of the art" in Medieval studies
        • what does studies really know about medival ages?
        • France -> Ecole D'anales
        • if it's too much, select sub-category like "military in medvial ages"
        • what Is know about medieval society? 

          5. Introduction and Description of chosen game(s)
          • which game(s) did I chose and why?
          • what makes them specials, what is the content?

            6. Transfer and Analysis
            • Compare game(s) from 5. with outcome from 4. and use 3. to do so
            • what Image of Medival Ages is portrayed in the game(s)?
            • what is left out?
            • Why is there an discussion (Diskurs) about Medival Ages? 
            • What for? (i.e. Flucht->wie werden die Spiele beworben?, erleben von "Einfachheit") 

              7. Conclusion & Summary
              • what do we learn from all that?


              Practical Part:

              Concerning the practical part of my bachelor project, I'm starting to see things clearer.

              An essential part for the content of the practical part will be the outcome of my thesis (Chapter 7).

              I want to make an Indie-Like game, a short sequence (due to the amount of time I have). I picture it to be similar to Tale of Tales game "The Graveyard".

              Content of my game will be to break away from the stereotypical portrait of Medieval Ages in games and to give insight from a very different point of view.
              For example, you play a beggar or a peasant instead of a knight or warrior.

              Due to third person perspective, immersion of the player and identification with the persona is granted.

              For the realisation I will use Unity 3d Game engine and a 3d rendering program like Cinema 4D

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